sensobots - Client Manual:

Introduction

This is the "known bugs" list. Please send me an email if you find a bug that's not listed here.

Known Bugs and Issues

  • Client side computation
    • Since hits and kills are computed on the client side, it's very easy to cheat in sensobots.
  • Awkward Level Generation
    • The level generation is purely random. This might lead to unusable levels and "box prisons".
  • Bot-Bugs
    • First of all: the bots are stupid and imprecise. Sometimes they keep spinning around instead of shooting an opponent, etc.
    • Second: they shoot through boxes. This might be fixed by implementing bresenham's algorithm in the future.
  • Respawn Bugs
    • The gameserver computes respawns of players without checking if the respawn point is free. Since i don't have implemented telefragging this leads to problems. Especially if bots are respawned into each other.
    • The gameserver does not check if the respawn point is feasible. Together with the "box prisons" from level generation (see above) this might lead to very boring starting positions. ;)
© Andreas Sensen 2005, All Rights Reserved